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14 Days With You is a visual novel where you wake up in a locked room with a stranger named Ren, whose intentions are unclear. From the beginning, the tone is uneasy—Ren speaks calmly but keeps you isolated, offering basic comforts while never fully explaining the situation. Each day brings new conversations, strange shifts in mood, and choices that begin to shape the relationship between you and your captor. There’s no escape plan, no outside help—just dialogue and decisions.
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14 Days With You is a visual novel where you wake up in a locked room with a stranger named Ren, whose intentions are unclear. From the beginning, the tone is uneasy—Ren speaks calmly but keeps you isolated, offering basic comforts while never fully explaining the situation. Each day brings new conversations, strange shifts in mood, and choices that begin to shape the relationship between you and your captor. There’s no escape plan, no outside help—just dialogue and decisions.
The gameplay centers around making choices that influence how Ren responds, revealing different layers of their personality. Sometimes Ren appears kind, other times distant or manipulative. The game doesn’t rush its pacing; it focuses on slow interactions that build tension and complexity. You learn more about Ren’s past and your own situation through each exchange, with dialogue options leading to different responses that affect the overall tone of the story.
With each passing day, the line between safety and threat becomes harder to define. The game offers multiple endings based on how you’ve interacted with Ren—some lead to deeper understanding, others to dangerous outcomes. 14 Days With You keeps its setting minimal but uses small changes in dialogue and behavior to show how quickly things can shift. It’s a psychological experience built around pressure, silence, and the consequences of every word you choose to say—or not say.
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