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Tentacle Locker is a short casual game with a simple concept and minimal mechanics. The player controls a locker equipped with a tentacle, placed in a school hallway. When a student walks close enough, the tentacle can be activated to pull them into the locker. Timing is key, as the tentacle has a cooldown and limited range. The game does not feature complex systems or progression mechanics, focusing instead on quick interactions and repetition.
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Tentacle Locker is a short casual game with a simple concept and minimal mechanics. The player controls a locker equipped with a tentacle, placed in a school hallway. When a student walks close enough, the tentacle can be activated to pull them into the locker. Timing is key, as the tentacle has a cooldown and limited range. The game does not feature complex systems or progression mechanics, focusing instead on quick interactions and repetition.
The game uses 2D pixel art and side-scrolling movement to present its environment. Students walk back and forth along the hallway, each with slightly varied appearances. The locker is static, and only the tentacle is under the player’s control. The interaction is limited to a single action, and there are no score counters or missions to complete. This design makes the gameplay straightforward and focused on simple timing and reaction.
Tentacle Locker is intended as a joke or parody-style experience. It is not designed with traditional gameplay depth or narrative elements. The game has attracted attention due to its unusual theme and has been shared primarily for its novelty value. It is typically played once or a few times rather than as a long-term experience. Most of its appeal comes from its unexpected mechanics and brief, focused presentation.
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