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Mouthwashing is a first-person horror game set aboard a wrecked cargo ship drifting through deep space. After a failed mission, the remaining crew is left stranded with no hope of rescue. With dwindling supplies and a captain who betrayed them, survival becomes a slow and agonizing ordeal. As paranoia sets in, trust fades, and the ship itself seems to become an extension of the crew’s desperation.
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Mouthwashing is a first-person horror game set aboard a wrecked cargo ship drifting through deep space. After a failed mission, the remaining crew is left stranded with no hope of rescue. With dwindling supplies and a captain who betrayed them, survival becomes a slow and agonizing ordeal. As paranoia sets in, trust fades, and the ship itself seems to become an extension of the crew’s desperation.
The game follows the daily struggles of the surviving crew as they attempt to ration food, maintain what little power remains, and cope with the unbearable silence of space. Conversations become strained, and every decision feels heavier as the situation worsens. Players must observe their surroundings closely, as reality begins to shift under the weight of starvation and fear. What is real and what is a hallucination? In the darkness of the ship, the mind becomes its own worst enemy.
Mouthwashing focuses on psychological horror, where nothing is certain, and every action can push the crew further into madness. With resources running out, tensions reach a breaking point, and players must decide how far they are willing to go to survive. The game’s narrative is ruthless, offering no easy answers—only the certainty that no one escapes unscathed. Whether witnessing the slow decay of human morality or confronting the ghosts of past decisions, every moment is a test of endurance against the inevitable.
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